Chest Armor
Chest Armor
Auto Rifle
Chain Arc Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you. : Teleport forward, consuming a small amount of Super energy.
Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
A grenade that calls down a focused lightning storm.
Conjure a well of power that continuously heals those inside it.
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near. While amplified, your Arc Souls are supercharged and gain increased fire rate.
+10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
Rapidly defeating targets while you are amplified creates an Orb of Power.
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
You have greatly increased resilience, recovery, and mobility while sprinting.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Rapid Arc weapon final blows create an Orb of Power
Causing damage with a grenade reduces your melee cooldown.
Grants class ability energy when you cause damage with a grenade.
Causing damage with a melee attack reduces your grenade cooldown.
Reduces incoming Arc damage from combatants
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Your decaying Armor Charge has a longer duration.
+10 Resilience ▲
+5 Mobility ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.