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Calibans Gamble 2.0 Build by Truds (id: guqcgca)

Solar Hunter

Quick links
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Added
25 May 2023 (Season of the Deep - S21)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Deprecateds
Helmets
Arms
Chests
Leg
Class items
Keywords
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Caliban's Hand
    Gauntlets
    Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. After throwing a Proximity Knife, you gain increased melee regeneration until the knife explodes.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
  • Caretaker
    Sword
    Adaptive Frame – : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
  • Heritage
    Shotgun
    Pinpoint Slug Frame – Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
Abilities
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Golden Gun - Deadshot
    Super Ability
    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Aspects
  • Gunpowder Gamble
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
  • Ember of Torches
    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
  • Ember of Char
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Empyrean
    Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
Armor mods

Helmet armor mods

  • Solar Siphon
    Rapid Solar weapon final blows create an Orb of Power.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Fastball
    Increases grenade throw distance.
  • Firepower
    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Melee Damage Resistance
    Reduces incoming damage from combatants that are at point-blank range.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Solar Weapon Surge (x3)
    Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.
Armor Charge effect

Solar Weapon Surge
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Caliban's Hand
Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.
Defeating an enemy

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Golden Gun - Deadshot
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Golden Gun - Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
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