Soaring Fusilier – Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. Provides a moderate benefit to the airborne effectiveness stat of Fusion Rifles and Linear Fusion Rifles.
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Well of Radiance
Super Ability
Restoration
Radiant
Scorch
Ignition
Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Fusion Grenade
Solar Grenade
Scorch
Ignition
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Incinerator Snap
Solar Melee
Scorch
Ignition
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Phoenix Dive
Class Ability
Cure
Scorch
Dive to the ground and create a burst of Solar Light that cures nearby allies.
While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Heat Rises
Restoration
Cure
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Icarus Dash
Cure
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Empyrean
Restoration
Radiant
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Restoration
Radiant
Radiant and restoration effects applied to you have increased duration.
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Loader
Increases reload speed of Solar weapons
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Solar Weapon Surge(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Time Dilation
Your decaying Armor Charge has a longer duration.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Melee cooldown
Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows
Rain of Fire
Soaring Fusilier – Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles; final blows with these weapons make you radiant. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Cure
You are healed in a burst of mending Solar Light.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...
Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. ...
Phoenix Dive
... While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.