Leg Armor
Leg Armor
Sidearm
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲
Finisher final blows create Threadlings. +10 Recovery ▲
Defeating suspended targets grants class ability energy.
Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons
Reduces Super cooldown when using your class ability near targets.
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Faster ready and stow speed for Stasis weapons.
Faster ready and stow speed for Arc weapons.
Reduces flinching from incoming fire while aiming a Stasis weapon.
Reduces flinching from incoming fire while aiming an Arc weapon.
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Reduces all ability cooldowns when using your class ability near targets.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+5 Recovery ▲
+10 Mobility ▲
+10 Recovery ▲
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.