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Strand

Strand Hunter

Quick links
Added
10 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Exotic
  • Fr0st-EE5

    Leg Armor

Weapons
  • Trespasser

    Sidearm

Abilities
  • Marksman's Dodge

    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

  • Threaded Spike

    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.

  • Silkstrike

    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.

  • Grapple

    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.

Aspects
  • Ensnaring Slam

    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.

  • Widow's Silk

    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.

Fragments
  • Thread of Evolution

    Threadlings travel farther and deal additional damage. +10 Intellect ▲

  • Thread of Ascent

    Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲

  • Thread of Finality

    Finisher final blows create Threadlings. +10 Recovery ▲

  • Thread of Mind

    Defeating suspended targets grants class ability energy.

Armor mods

Helmet armor mods

  • Harmonic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons

  • Dynamo

    Reduces Super cooldown when using your class ability near targets.

  • Arc Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Stasis Dexterity

    Faster ready and stow speed for Stasis weapons.

  • Arc Dexterity

    Faster ready and stow speed for Arc weapons.

Chest armor mods

  • Unflinching Stasis Aim

    Reduces flinching from incoming fire while aiming a Stasis weapon.

  • Unflinching Arc Aim

    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Orbs of Restoration (x2)

    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

Class item armor mods

  • Distribution

    Reduces all ability cooldowns when using your class ability near targets.

  • Outreach

    Reduces melee cooldown when using your class ability.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Minor Recovery Mod

    +5 Recovery ▲

  • Mobility Mod (x3)

    +10 Mobility ▲

  • Recovery Mod

    +10 Recovery ▲

Breakdown

Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Class Ability cooldown

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Thread of Finality
Finisher final blows create Threadlings. ...
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Thread of Mind
Defeating suspended targets grants class ability energy.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Thread of Finality
Finisher final blows create Threadlings. ...

Keywords

Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Thread of Finality
Finisher final blows create Threadlings. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Thread of Mind
Defeating suspended targets grants class ability energy.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
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