27 Feb 2025 (Episode: Heresy - S26)

GM.report loadout: SpecialHero

Prismatic Titan
Solo
PvE
GM Nightfalls

27 Feb 2025 (Episode: Heresy - S26)

gm.report
Quick Look

Details

Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet
Arms
Chests
Legs
Class items
Keywords
Bolt charge
Amplified
Darkness debuffs
Transcendence
Radiant
Restoration
Stasis crystal
Frost armor
Woven mail
Overshield
Jolted
Ignition
Scorch
Freeze
Shatter
Sever
Suspend
Weapons
  • Izanagi's Burden
    Sniper Rifle
    Honed Edge – [Alternate Weapon Action] : Consume the magazine and load a round with additional range and damage.
  • The Slammer (Adept)
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • VS Velocity Baton
    Grenade Launcher
    Area Denial Frame – Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
Abilities
  • Glacial Quake
    Stasis Super | Darkness Ability
    Stasis Crystal
    Freeze
    Shatter
    Summon a Stasis gauntlet. While your Super is active: [Heavy Attack] : Slam your gauntlet down to create a shockwave that freezes targets and sends out Stasis crystals to freeze additional ones. [Light Attack] : Supercharge your Shiver Strike for bonus damage. Sprint through Stasis crystals or frozen targets to shatter them instantly.
  • Thruster
    Class Ability
    While grounded, quickly evade in a lateral direction.
  • Frenzied Blade
    Strand Melee | Darkness Ability
    Sever
    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Glacier Grenade
    Stasis Grenade | Darkness Ability
    Stasis Crystal
    A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Aspects
  • Consecration
    Scorch
    Ignition
    While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
  • Facet of Purpose
    Restoration
    Bolt Charge
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Hands-On (x3)
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed (x3)
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Melee Damage Resistance
    Reduces incoming damage from combatants that are at point-blank range.
  • Arc Resistance (x2)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Scavenger
    Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Particle Reconstruction
    Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a Threadling.
  • King's Vestige
    Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage.
  • Unraveling Orbs
    Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.
  • Overclock and Load
    While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Transcendence
...Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. ...

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.
Melee cooldown

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Transcendence
...Defeating targets while transcendent extends its duration.

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. ...

Transcendence
...Defeating targets while Transcendent extends its duration.

Sever
... Severed targets unwind into a Tangle when defeated.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Glacial Quake
... While your Super is acti... [Heavy Attack] : Slam your gauntlet down to create a shockwave that freezes targets and sends out Stasis crystals to freeze additional ones. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Stasis crystal

A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.

Glacial Quake
... While your Super is acti... [Heavy Attack] : Slam your gauntlet down to create a shockwave that freezes targets and sends out Stasis crystals to freeze additional ones. ... Sprint through Stasis crystals or frozen targets to shatter them instantly.

Glacier Grenade
A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Facet of Courage
... Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Transcendence
... While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Consecration
...If the wave hits a scorched target, they ignite.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Electrified Snare
... The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Electrified Snare
: Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.
Shatter

When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.

Glacial Quake
...Sprint through Stasis crystals or frozen targets to shatter them instantly.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...

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