Gauntlets
Gauntlets
Auto Rifle
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
: Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.
Dealing damage generates grenade energy. -10 Discipline ▼
Defeating suspended targets grants class ability energy.
While you have Woven Mail, weapon final blows create a Tangle. +10 Strength ▲
Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼
Rapid Solar weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Grants class ability energy when you cause damage with a grenade.
Causing damage with a melee attack reduces your grenade cooldown.
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Reduces all ability cooldowns when using your class ability near targets.
+10 Discipline ▲
+5 Discipline ▲
+3 Resilience ▲
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Combines the Arc and Strand Siphon mods into one.
Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits.
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.
Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active.
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.