Upgraded Sensor Pack – Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Legacy PR-55 Frame – Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.
Abilities
Spectral Blades
Super Ability
Invisibility
Weaken
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows.
[Light Attack] : Perform a quick melee attack.
[Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Scatter Grenade
Void Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Snare Bomb
Void Melee
Weaken
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Strafe Jump
Movement Ability
While airborne, jump a second time with strong directional control.
Aspects
Vanishing Step
Invisibility
Dodging makes you invisible.
On the Prowl
Invisibility
Weaken
Entering invisibility marks a nearby combatant as a priority target for you and your team.
Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it.
When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Fragments
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Persistence
Invisibility
Devour
Overshield
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 Mobility ▼
Echo of Vigilance
Overshield
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Void Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Arc Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Arms armor mods
Harmonic Dexterity
Faster ready and stow speed for Void weapons
Kinetic Dexterity
Faster ready and stow speed for Kinetic weapons.
Fastball
Increases grenade throw distance.
Chest armor mods
Unflinching Stasis Aim
Reduces flinching from incoming fire while aiming a Stasis weapon.
Unflinching Arc Aim
Reduces flinching from incoming fire while aiming an Arc weapon.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Arc Holster
Gradually reloads your stowed Arc weapons over time.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Limit Break
Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
Defibrillating Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Unstoppable Rocket Launcher
Shortly after you ready or reload a Rocket Launcher, damage from that weapon stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Rocket Launchers are always overcharged when that modifier is active.
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Gold from Lead
Picking up Special ammo has the chance to grant Heavy ammo.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
BOOST: Elemental pickups grant matching Super energy when they are collected.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Vile Weave
Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies.
Powerful combatants increase the amount.
Breakdown
Orb generation
Nightstalker
...Defeating tethered targets creates Orbs of Power. ...
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Class Ability cooldown
On the Prowl
... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through i... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Nightstalker
...Defeating tethered targets creates Orbs of Power. ...
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Vanishing Step
Dodging makes you invisible.
On the Prowl
Entering invisibility marks a nearby combatant as a priority target for you and your tea... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Spectral Blades
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows.
[Light Attack] : Perform a quick melee attack.
[Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Weaken
The target takes increased damage and has their movement speed slowed.
Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...
On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...
Spectral Blades
... [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.