The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo.
Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Spectral Blades
Super Ability
Invisibility
Weaken
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows.
[Light Attack] : Perform a quick melee attack.
[Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Scatter Grenade
Void Grenade
A grenade that splits into many submunitions and covers a large area with multiple explosions.
Snare Bomb
Void Melee
Weaken
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Strafe Jump
Movement Ability
While airborne, jump a second time with strong directional control.
Aspects
Vanishing Step
Invisibility
Dodging makes you invisible.
On the Prowl
Invisibility
Weaken
Entering invisibility marks a nearby combatant as a priority target for you and your team.
Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it.
When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Fragments
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Persistence
Invisibility
Devour
Overshield
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Vigilance
Overshield
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
In-Flight Compensator
Increases the airborne effectiveness of all equipped weapons.
Arc Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
Arms armor mods
Arc Loader
Increases reload speed of Arc weapons.
Arc Dexterity
Faster ready and stow speed for Arc weapons.
Fastball
Increases grenade throw distance.
Chest armor mods
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Unflinching Arc Aim
Reduces flinching from incoming fire while aiming an Arc weapon.
Leg armor mods
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Kinetic Holster
Gradually reloads your stowed Kinetic weapons over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Defibrillating Blast
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets.
Powerful targets increase the radius of the explosion.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
BOOST: Applying Weaken provides a small Void overshield.
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Exhausted targets deal reduced outgoing damage.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
BOOST: Strand weapons deal increased damage to Strand debuffed targets.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Breakdown
Orb generation
Nightstalker
...Defeating tethered targets creates Orbs of Power. ...
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Unraveling Orbs
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. ...
Class Ability cooldown
On the Prowl
... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows
Techeun's Regalia Grips
Queen's Favor – Generate Awoken Favors with fewer final blows. ...
Radiant Dance Machines
... Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...
On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through i... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Nightstalker
...Defeating tethered targets creates Orbs of Power. ...
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Devour
Feast on the energy of your defeated foes. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Vanishing Step
Dodging makes you invisible.
On the Prowl
Entering invisibility marks a nearby combatant as a priority target for you and your tea... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Spectral Blades
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows.
[Light Attack] : Perform a quick melee attack.
[Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Weaken
The target takes increased damage and has their movement speed slowed.
Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...
On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...
Spectral Blades
... [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.