15 Feb 2024 (Season of the Wish - S23)

NA_Speed PvP

Solar Hunter
PvP
Trials
Solo

15 Feb 2024 (Season of the Wish - S23)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Radiant
Firesprite
Restoration
Ignition
Scorch
Exotic
  • St0mp-EE5
    Leg Armor
    Hydraulic Boosters – Increases sprint speed and slide distance, and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from targets when airborne.
Weapons
  • Wendigo GL3 (Adept)
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Found Verdict (Timelost)
    Shotgun
    Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
  • Rose
    Hand Cannon
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Incendiary Grenade
    Solar Grenade
    Scorch
    Ignition
    A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Combustion
    Firesprite
    Ignition
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.
  • Fastball
    Increases grenade throw distance.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Arc Aim
    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Kinetic Holster
    Gradually reloads your stowed Kinetic weapons over time.
  • Arc Holster (x2)
    Gradually reloads your stowed Arc weapons over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

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