Illegally Modded Holster – Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
Compressed Wave Frame – Projectiles release a wave of compressed energy when they contact the ground.
Abilities
Arc Staff
Super Ability
Form a staff of pure Arc energy and acrobatically take out your foes.
[Block] : Hold to deflect incoming projectiles with your Arc staff.
Pulse Grenade
Arc Grenade
A grenade that periodically damages targets within its explosion radius.
Disorienting Blow
Arc Melee
Amplified
Blind
Striking a target with this melee ability blinds them and amplifies you.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Flow State
Amplified
Jolted
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Lethal Current
Jolted
Blind
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Beacons
Amplified
Blind
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Spark of Amplitude
Amplified
Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Heavy Ammo Finder(x2)
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Kinetic Loader(x2)
Increases reload speed of Kinetic weapons.
Chest armor mods
Void Resistance(x2)
Reduces incoming Void damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Recuperation(x2)
Replenishes health each time you pick up an Orb of Power.
Harmonic Scavenger
Arc weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
Fell the Revenant
Deal increased weapon damage to Scorn.
Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
Rapid Impacts
Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
Killing Breeze
Rapid weapon final blows grant you a bonus to mobility.
Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Kinetic Impacts
Sustained damage with a Power Grenade Launcher causes the combatant to emit a shockwave that damages nearby combatants.
This shockwave can stun Unstoppable Champions.
Anti-Barrier Scout Rifle
Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Breechloaded Grenade Launcher
Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
Anti-Barrier Shotgun
Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
Total Carnage
After finishing a powerful combatant, gain temporary damage resistance.
While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach.
Rapid final blows against weakened combatants grants you Devour.
Concussive Reload
BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons.
Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
Debilitating Wave
BOOST: While you have an Arc, Void, or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively.
Finishers emit a damaging wave that matches the element of your currently equipped Super.
Breakdown
Orb generation
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Special Finisher
... Consumes 3 stacks of Armor Charge.
Final blows
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Power from Pain
... Rapid final blows against weakened combatants grants you Devour.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...
Flow State
Defeating a jolted target makes you amplified. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Debilitating Wave
... Finishers emit a damaging wave that matches the element of your currently equipped Super.
Keywords
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Shock
... Your Arc grenades jolt targets.
Flow State
Defeating a jolted target makes you amplified. ...
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Lethal Current
... Damaging any jolted target with melee attacks also blinds them.