03 Jan 2025 (Episode: Revenant - S25)

Equipped 1/3/2025, 3:25:55 PM

Arc Hunter

03 Jan 2025 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Root of nightmares
Helmets
Arms
Chest
Legs
Class items
Keywords
Amplified
Blind
Jolted
Exotic
  • St0mp-EE5
    Leg Armor
    Hydraulic Boosters – Increases sprint speed and slide distance, and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from targets when airborne.
Weapons
  • Hammerhead
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Spare Rations
    Hand Cannon
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Mindbender's Ambition
    Shotgun
    Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
Abilities
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. [Block] : Hold to deflect incoming projectiles with your Arc staff.
  • Arcbolt Grenade
    Arc Grenade
    A grenade that chains bolts of lightning to nearby targets.
  • Disorienting Blow
    Arc Melee
    Amplified
    Blind
    Striking a target with this melee ability blinds them and amplifies you.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Tempest Strike
    Jolted
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
Armor mods

Root of nightmares armor mods

  • Release Recover
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • In-Flight Compensator
    Increases the airborne effectiveness of all equipped weapons.

Arms armor mods

  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Fastball
    Increases grenade throw distance.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Unflinching Kinetic Aim (x2)
    Reduces flinching from incoming fire while aiming a Kinetic weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Solar Holster
    Gradually reloads your stowed Solar weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Killing Breeze
    Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
  • Arc Compounding
    Arc sources deal increased damage to Blind targets.
  • Conductive Cosmic Crystal
    Your Arc abilities, Void abilities, and weapons with the Dark Ether Reaper origin trait do bonus damage to targets that are affected by a Stasis debuff. BOOST: Increase bonus damage to combatants affected by a Stasis debuff.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Overload Breechloaded Grenade Launcher
    Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Power from Pain
    BOOST: Rapidly defeating weakened combatants spawns a Void breach. Rapid final blows against weakened combatants grants you Devour.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
  • Hail The Storm
    BOOST: Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Techeun's Regalia Grips
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.

Techeun's Regalia Vest
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Power from Pain
... Rapid final blows against weakened combatants grants you Devour.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Flow State
Defeating a jolted target makes you amplified. ...

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

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