Mecha Holster – While wielding a Submachine Gun, handling, airborne effectiveness, and movement are all improved, and damage against combatants will increase the longer you remain on target. Submachine Guns are reloaded when stowed.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Twilight Arsenal
Super Ability
Weaken
[Super] : Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a weakening explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time.
While carrying a Void axe:
[Light Attack] : Slash forward with your axe, dealing damage and weakening targets.
[Heavy Attack] : Throw the axe, consuming all remaining ammo.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Controlled Demolition
Volatile
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Offensive Bulwark
Overshield
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Void Breach
Weaken
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Ashes to Assets(x2)
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Momentum Transfer(x2)
Causing damage with a grenade reduces your melee cooldown.
Chest armor mods
Harmonic Reserves
Increases the amount of ammo you can carry for Void weapons
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Leg armor mods
Void Weapon Surge(x3)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Time Dilation(x3)
Your decaying Armor Charge has a longer duration.
Artifact perks
Rapid Impacts
Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
Killing Breeze
Rapid weapon final blows grant you a bonus to mobility.
Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Served Cold
Picking up a Stasis Shard grants you class ability energy.
Picking up a Void Breach grants you melee energy.
Supernova
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Unstoppable Pulse Rifle
Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Overload Submachine Gun
Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
Overload Breechloaded Grenade Launcher
Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
Anti-Barrier Shotgun
Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
Total Carnage
After finishing a powerful combatant, gain temporary damage resistance.
While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach.
Rapid final blows against weakened combatants grants you Devour.
Concussive Reload
BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons.
Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
Debilitating Wave
BOOST: While you have an Arc, Void, or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively.
Finishers emit a damaging wave that matches the element of your currently equipped Super.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Orb pickup
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Firepower
Your grenade final blows create Orbs of Power.
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Power from Pain
... Rapid final blows against weakened combatants grants you Devour.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...
Devour
Feast on the energy of your defeated foes. ...
Finishers
Debilitating Wave
... Finishers emit a damaging wave that matches the element of your currently equipped Super.
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Echo of Undermining
Your Void grenades weaken targets. ...
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Twilight Arsenal
... On impact, the axes pull in nearby targets and detonate in a weakening explosion. ... While carrying a Void a... [Light Attack] : Slash forward with your axe, dealing damage and weakening targets. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...