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Equipped

Strand Warlock

Quick links
Added
21 Nov 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Necrotic Grip

    Gauntlets Damaging combatants poisons them, dealing increasing damage over time. Defeating a poisoned combatant spreads the condition. Provides a moderate benefit to the airborne effectiveness stat of all Weapons of Sorrow.

Weapons
  • Thorn

    Hand Cannon Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants.

Abilities
  • Needlestorm

    : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Threadling Grenade

    A woven projectile that reweaves itself into Threadlings while in flight.

Aspects
  • Weaver's Call

    Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

  • Mindspun Invocation

    Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.

Fragments
  • Thread of Isolation

    Landing rapid precision hits emits a severing burst from the target.

  • Thread of Continuity

    Suspend, unravel, and sever effects applied to targets have increased duration.

  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Evolution

    Threadlings travel farther and deal additional damage. +10 Intellect ▲

Armor mods

Helmet armor mods

  • Dynamo

    Reduces Super cooldown when using your class ability near targets.

  • Kinetic Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

Arms armor mods

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Kinetic Loader

    Increases reload speed of Kinetic weapons.

  • Focusing Strike

    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Unflinching Kinetic Aim

    Reduces flinching from incoming fire while aiming a Kinetic weapon.

  • Unflinching Solar Aim

    Reduces flinching from incoming fire while aiming a Solar weapon.

Leg armor mods

  • Kinetic Weapon Surge

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

Class item armor mods

  • Utility Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

  • Distribution

    Reduces all ability cooldowns when using your class ability near targets.

  • Outreach

    Reduces melee cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Minor Intellect Mod

    +5 Intellect ▲

  • Strength Mod (x3)

    +10 Strength ▲

Artifice armor mods

  • Recovery-Forged

    +3 Recovery ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.

  • Unstoppable Scout Rifle

    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Void/Strand Siphon Combo

    Combines the Void and Strand Siphon mods into one.

  • Solar/Strand Siphon Combo

    Combines the Solar and Strand Siphon mods into one.

  • Diviner's Discount

    All Scavenger mods are discounted.

  • Refreshing Pickups

    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.

  • Overload Machine Guns

    Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Elemental Orbs: Arc

    While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.

  • Elemental Embrace

    Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.

  • Monochromatic Maestro

    Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Overload Machine Guns
Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. ...
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Thread of Generation
Dealing damage generates grenade energy. ...
Melee cooldown

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Mindspun Invocation
...Final blows while Weaver's Trance is active create a suspending detonation. ...

Elemental Orbs: Arc
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. ...
Defeating an enemy

Necrotic Grip
... Defeating a poisoned combatant spreads the condition. ...

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

Weaver's Call
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

Mindspun Invocation
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. ... : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Mindspun Invocation
...Final blows while Weaver's Trance is active create a suspending detonation. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Thread of Isolation
Landing rapid precision hits emits a severing burst from the target.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
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