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beserker

Strand Titan

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Added
05 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Synthoceps

    Gauntlets

Weapons
  • Monte Carlo

    Auto Rifle

Abilities
  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

  • Shackle Grenade

    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

  • Bladefury

    : Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

  • Frenzied Blade

    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.

Aspects
  • Into the Fray

    Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.

  • Flechette Storm

    While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage. While airborne, activate your charged melee again to launch a cluster of damaging, Unraveling projectiles. Repeatedly activating melee will chain additional throws.

Fragments
  • Thread of Continuity

    Suspend, unravel, and sever effects applied to targets have increased duration.

  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Mind

    Defeating suspended targets grants class ability energy.

  • Thread of Warding

    Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼

Armor mods

Helmet armor mods

  • Hands-On

    Gain bonus Super energy on melee kills.

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Hands-On

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Melee Kickstart

    When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Focusing Strike

    Grants class ability energy when you cause damage with a melee attack.

Chest armor mods

  • Emergency Reinforcement

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Invigoration

    Reduces melee cooldown each time you pick up an Orb of Power.

  • Better Already

    Your health begins to regenerate immediately after picking up an Orb of Power.

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Class item armor mods

  • One-Two Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore melee abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.

  • Outreach (x2)

    Reduces melee cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Discipline Mod (x3)

    +10 Discipline ▲

  • Strength Mod

    +10 Strength ▲

Artifact perks
  • Improved Unraveling

    Increases the amount of damage dealt by unraveling a target.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Authorized Mods: Strand

    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Technicolor Siphon

    Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.

  • Strand Soldier

    Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.

  • Overcharged Armory

    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Armor Charge create

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Emergency Reinforcement
... Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.

Melee Kickstart
... Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

One-Two Finisher
... Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.

Thread of Mind
Defeating suspended targets grants class ability energy.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.

Thread of Mind
Defeating suspended targets grants class ability energy.
Grenade cooldown

Thread of Generation
Dealing damage generates grenade energy. ...
Melee cooldown

Melee Kickstart
When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.
Defeating an enemy

Thread of Mind
Defeating suspended targets grants class ability energy.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

One-Two Finisher
... Finishers restore melee abilities. ...

Keywords

Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...

Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ... [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

Thread of Mind
Defeating suspended targets grants class ability energy.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ...

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Flechette Storm
... While airborne, activate your charged melee again to launch a cluster of damaging, Unraveling projectiles. ...
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