Leg Armor Casting an empowering rift will grant you Devour. Damage dealt by you and your allies from within your empowering rift will disrupt combatants.
Leg Armor Casting an empowering rift will grant you Devour. Damage dealt by you and your allies from within your empowering rift will disrupt combatants.
Pulse Rifle This weapon leeches Void debuffs when damaging targets that are suppressed, weakened, or volatile. Once charged, [Alternate Weapon Action] to swap firing modes. In this mode, damage from this weapon applies the same Void debuffs that were leeched.
Step between dimensions to subvert the laws of physics. [Super Secondary] : Teleport a short distance. [Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile. On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
Conjure a well of power that increases weapon damage for those inside it.
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
: Hold to overcharge your grenade, making it deadlier and more effective. Vortex Grenade: Increases the size and linger duration of the vortex. Axion Bolt: Creates an additional seeker. Scatter Grenade: Has submunitions track to nearby targets. Magnetic Grenade: Releases a short-range Void blast.
Your Void grenades weaken targets. -20 Discipline ▼
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲
Finisher final blows grant Invisibility. +10 Recovery ▲
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Rapid Void weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Gain bonus Super energy on grenade kills.
Your powered melee final blows create Orbs of Power.
Increases grenade throw distance.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Increases the amount of ammo you can carry for Void weapons
Reduces incoming Arc damage from combatants.
Your health begins to regenerate immediately after picking up an Orb of Power.
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+5 Discipline ▲
+3 Recovery ▲
+3 Discipline ▲
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.