Myrmidon's Reach – Gain a second charge of your Shield Throw melee. Your Shield Throw melee now weakens targets and becomes shield-piercing, stunning Barrier Champions.
When you stun a Barrier Champion with your Shield Throw melee, you regain a melee charge.
Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Ward of Dawn
Super Ability
Overshield
Create an indestructible dome to protect you and your allies.
While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
Overshield
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Remnants
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Echo of Exchange
Melee final blows grant grenade energy.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Hands-On
Gain bonus Super energy on melee kills.
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Kinetic Loader
Increases reload speed of Kinetic weapons.
Chest armor mods
Solar Resistance
Reduces incoming Solar damage from combatants.
Void Resistance
Reduces incoming Void damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Kinetic Weapon Surge(x3)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Supernova
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Improved Unraveling
Increases the amount of damage dealt by unraveling a target.
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Protective Breach
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them.
Strong against Overload Champions.
Exhausted targets deal reduced outgoing damage.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Class Ability cooldown
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Echo of Exchange
Melee final blows grant grenade energy.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Monte Carlo
Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Echo of Exchange
Melee final blows grant grenade energy.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equippe... Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equippe... Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Weaken
The target takes increased damage and has their movement speed slowed.
Echo of Undermining
Your Void grenades weaken targets. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...