22 Jun 2024 (Episode: Echoes - S24)

Equipped 6/22/2024, 12:38:55 AM (id: fhzff3i)

Prismatic Hunter

22 Jun 2024 (Episode: Echoes - S24)

Links
Youtube -> DIM ->
Activities
PvP
Trials

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Amplified
Darkness buffs
Darkness debuffs
Light buffs
Transcendence
Radiant
Restoration
Frost armor
Woven mail
Threadling
Overshield
Jolted
Scorch
Freeze
Slow
Sever
Volatile
Weaken
Details ↓
Exotic
  • Balance of Power
    Leg Armor
    Double Down – Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.
Weapons
  • Ace of Spades
    Hand Cannon
    Memento Mori – Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights.
  • Falling Guillotine
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • Matador 64
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
  • Storm's Edge
    Arc Super | Light Ability
    Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
  • Snare Bomb
    Void Melee | Light Ability
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Duskfield Grenade
    Stasis Grenade | Darkness Ability
    Slow
    Freeze
    A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Aspects
  • Threaded Specter
    Threadling
    Activating your class ability leaves behind a decoy woven from [Strand] Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Winter's Shroud
    Slow
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Purpose
    Restoration
    Amplified
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
  • Facet of Defiance
    Scorch
    Jolted
    Volatile
    Slow
    Sever
    +10 Recovery ▲ Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Armor mods

Helmet armor mods

  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • In-Flight Compensator
    Increases the airborne effectiveness of all equipped weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.

Chest armor mods

  • Unflinching Kinetic Aim (x2)
    Reduces flinching from incoming fire while aiming a Kinetic weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Shieldcrush
    While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.
  • Transference
    Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
  • Winning Hand
    While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
  • Saint's Inspiration
    Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Void Hegemony
    While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
  • Galvanic Armor
    While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Press The Advantage
    Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-barrier Submachine Gun
    Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Techeun's Regalia Grips
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

Sever
... Severed targets unwind into a Tangle when defeated.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Transcendence
...Defeating targets while Transcendent extends its duration.
Finishers

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.

Keywords

Darkness debuffs

Darkness debuffs include [Stasis] Slow, [Stasis] Freeze, [Strand] Sever, [Strand] Suspend, and [Strand] Unravel.

Facet of Courage
... Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Freeze

The target is trapped in [Stasis] Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Duskfield Grenade
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of [Void] Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven [Strand] Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Light buffs

Light buffs include [Arc] Amplified, [Solar] Cure, [Solar] Radiant, [Solar] Restoration, [Void] Devour, [Void] Invisibility, and [Void] Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Darkness buffs

Darkness buffs include [Stasis] Frost Armor and [Strand] Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Frost armor

You are fortified by layers of durable [Stasis] Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Threaded Specter
... After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and [Disruption] Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Winter's Shroud
Dodging slows nearby target... Slowing targets briefly increases your class ability regeneration.

Duskfield Grenade
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.
Volatile

The target is afflicted with unstable [Void] Void energy and will explode upon taking additional damage. Volatile Rounds from your [Void] Void weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
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