Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effect:
• Blinds targets.
• Scorches targets.
• Weakens targets.
• Slows targets.
• Severs targets.
Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
Chaos Reach
Super Ability
Jolted
Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position.
[Super] while active to deactivate your Super early, saving Super energy.
Arcbolt Grenade
Arc Grenade
A grenade that chains bolts of lightning to nearby targets.
Ball Lightning
Arc Melee
Amplified
Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time.
While amplified, Ball Lightning releases additional lightning strikes before detonating.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Lightning Surge
Jolted
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Arc Soul
Amplified
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.
While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
Spark of Focus
After sprinting for a short time, your class ability regeneration is increased.
-10 {primary stat} ▼
Spark of Discharge
Ionic Trace
Arc weapon final blows have a chance to create an Ionic Trace.
-10 Strength ▼
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods
Vault of glass armor mods
Superstructure Defender
This mod's perks are only active in the "Vault of Glass" raid.
Multiple copies of this mod stack and improve its effects.
While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to weaken those combatants.
Helmet armor mods
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Kinetic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Arms armor mods
Kinetic Loader(x2)
Increases reload speed of Kinetic weapons.
Chest armor mods
Unflinching Kinetic Aim(x2)
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Leg armor mods
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Killing Breeze
Rapid weapon final blows grant you a bonus to mobility.
Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
One with Frost
While Frost Armor is active, Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased guard resistance.
Served Cold
Picking up a Stasis Shard grants you class ability energy.
Picking up a Void Breach grants you melee energy.
Brain Freeze
Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already.
Weapons with the Dark Ether Reaper origin trait deal more damage to frozen combatants.
Unstoppable Pulse Rifle
Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Anti-Barrier Scout Rifle
Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Breechloaded Grenade Launcher
Damaging a combatant with Primary or Special ammo Grenade Launchers disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Primary and Special ammo Grenade Launchers are always overcharged when that modifier is active.
Wind Chill
Rapid Stasis weapon precision hits grant you a stack of Frost Armor.
Rapid precision hits from weapons with the Dark Ether Reaper origin trait grant you more stacks of Frost Armor.
BOOST: Dealing Stasis weapon damage to slowed targets has the chance to spawn a Stasis shard.
Crystalline Converter
BOOST: Stasis weapon final blows after activating your class ability spawn a Stasis shard.
Gather Stasis Shards to gain stacks of Crystalline Converter. Your next powered Stasis melee hit creates Stasis crystals equal to the number of stacks you have.
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach.
Rapid final blows against weakened combatants grants you Devour.
Armor of Eramis
BOOST: Increase radius and strength of this freezing burst.
While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
Hail The Storm
BOOST: Shattering frozen targets and Stasis crystals deals increased damage.
Shattering Stasis crystals releases shards of ice that damage and slow targets.
Breakdown
Orb generation
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create
Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown
Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown
Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Final blows
Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
Crystalline Converter
BOOST: Stasis weapon final blows after activating your class ability spawn a Stasis shard. ...
Power from Pain
... Rapid final blows against weakened combatants grants you Devour.
Chromatic Fire
Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effe... • Blinds targets. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Ionic trace
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Ball Lightning
... While amplified, Ball Lightning releases additional lightning strikes before detonating.
Arc Soul
... While amplified, your Arc Souls are supercharged and gain increased fire rate.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...
Lightning Surge
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.