Probability Matrix – Increases the chaining capabilities of Arcbolt Grenades. Damaging enemies with Jolt lightning strikes and collecting Ionic Traces both grant additional Arcbolt Grenade energy. Arcbolt Grenades stun Overload Champions and delay their health regeneration.
Overcharge Capacitor – Sprinting, sliding, and firing this weapon builds a temporary electrostatic charge, increasing range and reload speed. Final blows with high charge cause explosions, and maximum charge explosions blind targets.
Abilities
Gathering Storm
Super Ability
Jolted
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Arcbolt Grenade
Arc Grenade
A grenade that chains bolts of lightning to nearby targets.
Combination Blow
Arc Melee
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Gambler's Dodge
Class Ability
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Triple Jump
Movement Ability
While airborne, sustain your air control with a second or third jump.
Aspects
Flow State
Amplified
Jolted
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Tempest Strike
Jolted
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
Spark of Ions
Ionic Trace
Jolted
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
Jolted
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Amplitude
Amplified
Rapidly defeating targets while you are amplified creates an Orb of Power.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Ashes to Assets(x2)
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Arc damage from combatants
Void Resistance
Reduces incoming Void damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Shock and Awe
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Authorized Mods: Scavenger
The energy cost of Scavenger mods are significantly discounted.
Targeting Autoloader
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage.
Awards bonus progress when dealing final blows while surrounded.
Galvanic Armor
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
Sustained Fire
Continuously damaging combatants with an Auto Rifle grants you damage resistance.
Threaded Blast
Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-barrier Submachine Gun
Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Submachine Guns are always overcharged when the modifier is active.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Additionally, Sniper Rifles are always overcharged when that modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown
Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Lucky Raspberry
... Damaging enemies with Jolt lightning strikes and collecting Ionic Traces both grant additional Arcbolt Grenade energy. ...
Final blows
Shock and Awe
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Centrifuse
... Final blows with high charge cause explosions, and maximum charge explosions blind targets.
Targeting Autoloader
... Awards bonus progress when dealing final blows while surrounded.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Targeting Autoloader
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. ...
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Flow State
Defeating a jolted target makes you amplified. ...
Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Ionic trace
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
... Your Arc grenades jolt targets.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.