13 Sep 2023 (Season of the Witch - S22)

Dim Vid ACD/0Destiny 2 Titan Build (id: e2iaqay)

Arc Titan

13 Sep 2023 (Season of the Witch - S22)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Details ↓
Exotic
  • ACD/0 Feedback Fence
    Gauntlets
    Fury Conductors – Melee hits grant Armor Charge, and you take less melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that Jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
Weapons
  • Monte Carlo
    Auto Rifle
    Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
  • IKELOS_SMG_v1.0.3
    Submachine Gun
    Aggressive Frame – High damage, high recoil.
  • Crowd Pleaser
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Thundercrash
    Super Ability
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Lightning Grenade
    Arc Grenade
    A grenade that sticks to any surface and emits bolts of lightning.
  • Ballistic Slam
    Arc Melee
    After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby targets. Hitting targets with Ballistic Slam grants Super energy and activates Inertia Override.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • High Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air to greater heights.
Aspects
  • Touch of Thunder
    Ionic Trace
    Jolted
    Blind
    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Instinct
    Jolted
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Melee Damage Resistance
    Reduces incoming damage from combatants that are at point-blank range.
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach (x2)
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
  • Solar/Strand Siphon Combo
    Combines the Solar and Strand Siphon mods into one.
  • Diviner's Discount
    All Scavenger mods are discounted.
  • Origin Perk Specialization I
    Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits.
  • Semi-Auto Striker
    If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
  • Overload Machine Guns
    Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
  • Origin Perk Specialization II
    Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits are always overcharged when that modifier is active.
  • Elemental Orbs: Solar
    While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
  • Rapid-Fire Ranger
    Rapid precision hits against distant combatants weaken them for a short duration.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

ACD/0 Feedback Fence
Fury Conductors – Melee hits grant Armor Charge, and you take less melee damage while you have Armor Charge. ...
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Monte Carlo
Monte Carlo Method – Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. ...
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Keywords

Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Ionic trace

A bolt of pure [Arc] Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, [Stagger] Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...
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