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BONDS SUSPENDUS

Strand Titan

Quick links
Added
28 Aug 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Abeyant Leap

    Leg Armor

Weapons
  • Wish-Ender

    Combat Bow

Abilities
  • Rally Barricade

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

  • Shackle Grenade

    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

  • Bladefury

    : Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

  • Frenzied Blade

    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.

Aspects
  • Drengr's Lash

    Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.

  • Into the Fray

    Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.

Fragments
  • Thread of Binding

    Super final blows emit a suspending burst from the target. +10 Resilience ▲

  • Thread of Continuity

    Suspend, unravel, and sever effects applied to targets have increased duration.

  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Mind

    Defeating suspended targets grants class ability energy.

Armor mods

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Harmonic Siphon

    Rapid Strand weapon final blows create Orbs of Power

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Bolstering Detonation (x2)

    Grants class ability energy when you cause damage with a grenade.

  • Grenade Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Arc Resistance

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Discipline Mod

    +10 Discipline ▲

  • Minor Strength Mod

    +5 Strength ▲

  • Recovery Mod (x3)

    +10 Recovery ▲

Artifice armor mods

  • Intellect-Forged

    +3 Intellect ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

  • Piercing Bowstring

    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions.

  • Unstoppable Scout Rifle

    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Diviner's Discount

    All Scavenger mods are discounted.

  • Origin Perk Specialization I

    Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Electric Armor

    Gain damage resistance while amplified.

  • Refreshing Pickups

    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.

  • Thanatotic Tangles

    Strand weapon final blows have a chance to generate a Tangle.

  • Origin Perk Specialization II

    Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Thread of Mind
Defeating suspended targets grants class ability energy.

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Thread of Mind
Defeating suspended targets grants class ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Thread of Generation
Dealing damage generates grenade energy. ...

Grenade Kickstart
... When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Thread of Binding
Super final blows emit a suspending burst from the target. ...

Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.
Defeating an enemy

Thread of Mind
Defeating suspended targets grants class ability energy.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.

Thread of Binding
Super final blows emit a suspending burst from the target. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ... [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

Thread of Mind
Defeating suspended targets grants class ability energy.

Drengr's Lash
Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ...

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
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