Helmet Your Rift provides damage reduction to allied Guardians standing in it. Grants Rift energy when you are critically wounded. On your death, creates a healing rift on your corpse.
Helmet Your Rift provides damage reduction to allied Guardians standing in it. Grants Rift energy when you are critically wounded. On your death, creates a healing rift on your corpse.
Scout Rifle This weapon lobs explosive slugs. When you're aiming down sights, the slugs travel fast and straight. When you're firing from the hip, the explosion is larger and applies Scorch to the target.
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Conjure a well of power that continuously heals those inside it.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
You apply more scorch stacks to targets.
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
Solar grenade final blows cure you.
When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
This mod has been deprecated and no longer functions. You may replace it with another mod. Deprecated Perk
Gain bonus Super energy on grenade kills.
Rapid Solar weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Breaking a combatant's shield with the matching damage type grants you Armor Charge.
Your grenade final blows create Orbs of Power.
Reduces incoming Solar damage from combatants
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Your health begins to regenerate immediately after picking up an Orb of Power.
Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Gradually reloads your stowed Solar weapons over time
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.