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Chosen of the forge

Solar Titan

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Added
01 Jul 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Hallowfire Heart

    Chest Armor Solar takedowns while standing in a Sunspot create a Sunspot. Greatly improves recharge rate of your Solar abilities while your Super is charged. Provides a small benefit to the airborne effectiveness stat of all weapons.

Weapons
  • Traveler's Chosen

    Sidearm Final blows with this weapon grant stacks of Gathering Light. [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.

Abilities
  • Rally Barricade

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

  • Burning Maul

    Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

  • Thermite Grenade

    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

  • Hammer Strike

    After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.

Aspects
  • Sol Invictus

    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

  • Consecration

    While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.

Fragments
  • Ember of Eruption

    Your Solar ignitions have increased area of effect. +10 Strength ▲

  • Ember of Ashes

    You apply more scorch stacks to targets.

  • Ember of Searing

    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

  • Ember of Char

    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲

Armor mods

Helmet armor mods

  • Harmonic Siphon

    Rapid Solar weapon final blows create an Orb of Power

  • Ashes to Assets (x2)

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Bolstering Detonation

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Harmonic Resistance (x2)

    Reduces incoming Solar damage from combatants

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Absolution (x3)

    Reduces all ability cooldowns each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

  • Reaper

    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Discipline Mod (x2)

    +10 Discipline ▲

  • Minor Strength Mod

    +5 Strength ▲

  • Minor Discipline Mod

    +5 Discipline ▲

  • Strength Mod

    +10 Strength ▲

Artifice armor mods

  • Discipline-Forged (x2)

    +3 Discipline ▲

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown

Traveler's Chosen
... [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Class Ability cooldown

Traveler's Chosen
... [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Traveler's Chosen
Final blows with this weapon grant stacks of Gathering Light. ...

Firepower
Your grenade final blows create Orbs of Power.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power Rapid Arc weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. Rapid Stasis weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Sol Invictus
...Entering a Sunspot applies restoration.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Burning Maul
... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Eruption
Your Solar ignitions have increased area of effect. ...

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Consecration
...If the wave hits a scorched target, they ignite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.
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