23 Dec 2024 (Episode: Revenant - S25)

Equipped

Void Hunter
PvP
Trials

23 Dec 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Invisibility
Overshield
Suppression
Weaken
Exotic
  • Knucklehead Radar
    Helmet
    Upgraded Sensor Pack – Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • The Chaperone
    Shotgun
    Precision Slug – Fires a single-slug precision round.
  • Elsie's Rifle
    Pulse Rifle
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
  • Memory Interdict
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Shadowshot: Deadfall
    Super Ability
    Weaken
    Suppression
    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer.
  • Scatter Grenade
    Void Grenade
    A grenade that splits into many submunitions and covers a large area with multiple explosions.
  • Snare Bomb
    Void Melee
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Trapper's Ambush
    Invisibility
    Weaken
    Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
  • Vanishing Step
    Invisibility
    Dodging makes you invisible.
Fragments
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Obscurity
    Invisibility
    +10 Recovery ▲ Finisher final blows grant Invisibility.
  • Echo of Vigilance
    Overshield
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Harmonic Targeting (x2)
    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

Arms armor mods

  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.
  • Fastball
    Increases grenade throw distance.
  • Void Dexterity
    Faster ready and stow speed for Void weapons.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Harmonic Aim (x2)
    Reduces flinching from incoming fire while aiming a Void weapon

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Kinetic Holster
    Gradually reloads your stowed Kinetic weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Killing Breeze
    Rapid weapon final blows grant you a bonus to mobility. Weapon final blows with the Dark Ether Reaper origin trait count as more than one.
  • Enhanced Ether Generator
    Dark Ether Reaper origin trait has a chance to spawn an extra Dark Ether charge. Weapons with the Dark Ether Reaper origin trait are overcharged when that modifier is active.
  • One with Frost
    While Frost Armor is active, Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased guard resistance.
  • Brain Freeze
    Frozen combatants become surrounded by chilling fog, which slows combatants that aren't already. Weapons with the Dark Ether Reaper origin trait deal more damage to frozen combatants.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Submachine Gun
    Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
  • Anti-Barrier Scout Rifle
    Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Power from Pain
    BOOST: Rapidly defeating weakened combatants spawns a Void breach. Rapid final blows against weakened combatants grants you Devour.
  • Retinal Burn
    BOOST: Blinding a target this way instead emits a blinding burst. Rapid Arc weapon precision hits consume an Armor Charge to blind the target.
  • Armor of Eramis
    BOOST: Increase radius and strength of this freezing burst. While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
  • Hail The Storm
    BOOST: Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Techeun's Regalia Grips
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Killing Breeze
Rapid weapon final blows grant you a bonus to mobilit... Weapon final blows with the Dark Ether Reaper origin trait count as more than one.

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.

Power from Pain
... Rapid final blows against weakened combatants grants you Devour.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...

Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...
Finishers

Echo of Obscurity
... Finisher final blows grant Invisibility.

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisibl... Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

Vanishing Step
Dodging makes you invisible.

Echo of Obscurity
... Finisher final blows grant Invisibility.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...

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