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Nighthawk 999999 (id: doch3sq)

Solar Hunter

Quick links
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Added
01 Dec 2023 (Season of the Wish - S23)
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Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Firesprite
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Celestial Nighthawk
    Helmet
    Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Abilities
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Acrobat's Dodge
    Class Ability
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
  • Golden Gun - Marksman
    Super Ability
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Knife Trick
    Solar Melee
    Throw a fan of flaming knives that scorch targets on hit.
Aspects
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Searing
    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
  • Ember of Torches
    Powered melee attacks against combatants make you and nearby allies radiant. -10 Discipline ▼
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience ▼
  • Ember of Mercy
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Radiant Light
    Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different subclass element from you increase Armor Charge by 2.
  • Solar Siphon
    Rapid Solar weapon final blows create an Orb of Power.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Celestial Nighthawk
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Celestial Nighthawk
...Targets defeated by that shot give you Super energy and explode.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant. ...

Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. ...

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.

Golden Gun - Marksman
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
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