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SOLO GRANDMASTER FALLEN SABER TITAN BUILD 

Arc Titan

Quick links
Added
06 Aug 2023 (Season of the Deep - S21)
Activities
PvE
Nightfalls
Notes

Also a Friendly build for fireteam GMs
- MsBlitzVI

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Heart of Inmost Light

    Chest Armor

Weapons
  • Grand Overture

    Machine Gun

Abilities
  • Thundercrash

    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.

  • Storm Grenade

    A grenade that calls down a focused lightning storm.

  • Thunderclap

    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.

  • Thruster

    While grounded, quickly evade in a lateral direction.

Aspects
  • Touch of Thunder

    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

  • Knockout

    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Magnitude

    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.

Armor mods

Helmet armor mods

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Arc Siphon

    Rapid Arc weapon final blows create an Orb of Power.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Bolstering Detonation (x2)

    Grants class ability energy when you cause damage with a grenade.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Arc Resistance (x2)

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Utility Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Minor Resilience Mod (x3)

    +5 Resilience ▲

  • Minor Discipline Mod

    +5 Discipline ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Electric Armor

    Gain damage resistance while amplified.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.
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