26 Apr 2025 (Episode: Heresy - S26)

BYE BYE RADAR HUNTER

Void Hunter
PvP
Trials

26 Apr 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Devour
Invisibility
Overshield
Weaken
Exotic
  • Gemini Jester
    Leg Armor
    Misdirection – Dodging disorients nearby enemies and temporarily removes their radar.
Weapons
  • Rat King
    Sidearm
    Rat Pack – This fully automatic weapon becomes stronger when nearby allies also have it equipped. Stacks up to 6 times.
  • Zealot's Reward
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Tomorrow's Answer (Adept)
    Rocket Launcher
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
  • Spectral Blades
    Super Ability
    Invisibility
    Weaken
    Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. [Light Attack] : Perform a quick melee attack. [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
  • Scatter Grenade
    Void Grenade
    A grenade that splits into many submunitions and covers a large area with multiple explosions.
  • Snare Bomb
    Void Melee
    Weaken
    Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. Targets within the smoke cloud take damage over time.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Vanishing Step
    Invisibility
    Dodging makes you invisible.
  • On the Prowl
    Invisibility
    Weaken
    Entering invisibility marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Fragments
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Persistence
    Invisibility
    Devour
    Overshield
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 Mobility ▼
  • Echo of Vigilance
    Overshield
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Arc Aim
    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Insulation
    Reduces class ability cooldown each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifle causes the beam to stun combatants, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Exhausted targets deal reduced outgoing damage.
  • Unstoppable Rocket Launcher
    Shortly after you ready or reload a Rocket Launcher, damage from that weapon stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Rocket Launchers are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Gold from Lead
    Picking up Special ammo has the chance to grant Heavy ammo.
  • Harsh Refraction
    Trace Rifles do more damage to targets afflicted by elemental debuffs matching their element type.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Perpetual Destruction
    Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.
  • Vile Weave
    Targets hit by your Tangles are severed. Reduce Tangle cooldown by picking one up.
  • Beam Medic
    Rapid Trace Rifle final blows heal you and nearby allies. Powerful combatants increase the amount.

Breakdown

Orb generation

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

On the Prowl
... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Grenade cooldown

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Final blows

Echo of Expulsion
... Void ability final blows cause targets to explode.

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Perpetual Destruction
Rapid final blows with non-Exotic Rocket Launchers refund ammo and increase reload speed for a short duration.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Beam Medic
Rapid Trace Rifle final blows heal you and nearby allies. ...

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through i... When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...

Devour
Feast on the energy of your defeated foes. ...
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Keywords

Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Vanishing Step
Dodging makes you invisible.

On the Prowl
Entering invisibility marks a nearby combatant as a priority target for you and your tea... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Spectral Blades
Summon a pair of deadly Void blades and stalk the battlefield in a veil of shadows. [Light Attack] : Perform a quick melee attack. [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Weaken

The target takes increased damage and has their movement speed slowed.

Snare Bomb
Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, weakening nearby targets. ...

On the Prowl
... Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. ...

Spectral Blades
... [Heavy Attack] : Perform a heavy attack that weakens your target, and once again vanish from sight.

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