23 Jul 2023 (Season of the Deep - S21)

Gamma (id: d3yu4iy)

Arc Hunter

23 Jul 2023 (Season of the Deep - S21)

Links
Youtube -> DIM ->
Activities
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Amplified
Blind
Jolted
Details ↓
Exotic
  • Assassin's Cowl
    Helmet
    Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Weapons
  • Grand Overture
    Machine Gun
    Wrath of the Colossus – Heavy slug launcher that charges, then fires full auto while the trigger is held.
  • Riptide
    Fusion Rifle
    Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Path of Least Resistance
    Trace Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Gathering Storm
    Super Ability
    Jolted
    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Pulse Grenade
    Arc Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    Jolted
    Blind
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Ions
    Ionic Trace
    Jolted
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Armor mods

Helmet armor mods

  • Hands-On
    Gain bonus Super energy on melee kills.
  • Harmonic Siphon
    Rapid Arc weapon final blows create an Orb of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Arc Loader
    Increases reload speed of Arc weapons.

Chest armor mods

  • Void Resistance (x2)
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Arc Scavenger (x2)
    Arc weapons get bonus reserves when picking up ammo used by that weapon.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Healthy Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers heal you. Consumes 1 stack of Armor Charge.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Orb pickup

Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Healthy Finisher
... Consumes 1 stack of Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Assassin's Cowl
Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Harmonic Siphon
Rapid Arc weapon final blows create an Orb of Power
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.
Finishers

Assassin's Cowl
... Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Healthy Finisher
... Finishers heal you. ...

Keywords

Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
... Your Arc grenades jolt targets.

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Ionic trace

A bolt of pure [Arc] Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, [Stagger] Unstoppable Champions are stunned.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
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