24 May 2025 (Episode: Heresy - S26)

Equipped

Solar Titan

24 May 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Cure
Firesprite
Restoration
Ignition
Scorch
Exotic
  • Wormgod Caress
    Gauntlets
    Burning Fists – Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. Higher levels of Burning Fists grant increased weapon damage.
Weapons
  • Tractor Cannon
    Shotgun
    Repulsor Force – This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage.
  • Someday
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • Python
    Shotgun
    Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
Abilities
  • Hammer of Sol
    Super Ability
    Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
  • Healing Grenade
    Solar Grenade
    Restoration
    Cure
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Throwing Hammer
    Solar Melee
    Cure
    Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
  • Towering Barricade
    Class Ability
    Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
  • Roaring Flames
    Scorch
    Ignition
    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
  • Sol Invictus
    Restoration
    Scorch
    Ignition
    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
  • Ember of Eruption
    Ignition
    +10 Strength ▲ Your Solar ignitions have increased area of effect.
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Tempering
    Firesprite
    Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼
  • Ember of Char
    Scorch
    Ignition
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Armor mods

Helmet armor mods

  • Radiant Light
    Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different Super element than you increase Armor Charge by 2.
  • Special Ammo Finder (x2)
    Increases the drop chance of Special ammo upon defeat of an opponent.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Solar damage from combatants
  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Void Flux
    Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst. BOOST: Applying Weaken provides a small Void overshield.
  • Gold from Lead
    Picking up Special ammo has the chance to grant Heavy ammo.
  • Disruptor Spike
    Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. BOOST: Elemental pickups grant matching Super energy when they are collected.
  • Legend Incarnate
    Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. ...

Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...

Wormgod Caress
Burning Fists – Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. ...

Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Finishers

Wormgod Caress
Burning Fists – Defeating a target with melee or a finisher grants escalating melee damage, which decays over time. ...

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Sol Invictus
...Entering a Sunspot applies restoration.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Throwing Hammer
...If the hammer struck a target, picking it up grants cure.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Eruption
... Your Solar ignitions have increased area of effect.

Ember of Ashes
You apply more scorch stacks to targets.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

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