A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.
Void ability final blows cause targets to explode. +10 Intellect ▲
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Your Void grenades weaken targets. -20 Discipline ▼
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Gain bonus Super energy on grenade kills.
Rapid Void weapon final blows create an Orb of Power
Gain bonus Super energy on melee kills.
When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Your powered melee final blows create Orbs of Power.
Your grenade final blows create Orbs of Power.
Reduces incoming Void damage from combatants
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Solar damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces class ability cooldown each time you pick up an Orb of Power.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+10 Strength ▲
+3 Intellect ▲
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.