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On The Fence

Arc Titan

Quick links
Added
21 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
Exotic
  • ACD/0 Feedback Fence

    Gauntlets

Weapons
  •  
Abilities
  • Thundercrash

    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.

  • Pulse Grenade

    A grenade that periodically damages targets within its explosion radius.

  • Seismic Strike

    After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.

  • Towering Barricade

    Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Aspects
  • Touch of Thunder

    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

  • Knockout

    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Fragments
  • Spark of Discharge

    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Feedback

    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲

  • Spark of Instinct

    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.

Armor mods

Helmet armor mods

  • Arc Siphon

    Rapid Arc weapon final blows create an Orb of Power.

  • Hands-On (x2)

    Gain bonus Super energy on melee kills.

Arms armor mods

  • Arc Loader

    Increases reload speed of Arc weapons.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Firepower

    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Charged Up (x3)

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Elemental Charge

    Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Outreach (x2)

    Reduces melee cooldown when using your class ability.

  • Empowered Finish

    Finisher final blows grant you 1 temporary Armor Charge when you have none.

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.
Orb pickup

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create

Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Melee cooldown

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Arc Siphon
Rapid Arc weapon final blows create an Orb of Power.

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Seismic Strike
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Seismic Strike
... While you are amplified, the blind radius is increased.
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