The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Nova Warp
Super Ability
Volatile
Step between dimensions to subvert the laws of physics.
[Super Secondary] : Teleport a short distance.
[Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile.
Magnetic Grenade
Void Grenade
A grenade that attaches to targets and explodes twice.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Chaos Accelerant
: Overcharge your grenade, making it deadlier and more effective.
Vortex Grenade: Increases the size and linger duration of the vortex.
Axion Bolt: Creates an additional seeker.
Scatter Grenade: Submunitions track to nearby targets.
Magnetic Grenade: Releases a short-range Void blast. Cooldown is reduced.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Starvation
Devour
Void Breach
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Harmonic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons
Kinetic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Arms armor mods
Harmonic Dexterity
Faster ready and stow speed for Void weapons
Firepower
Your grenade final blows create Orbs of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Unflinching Harmonic Aim(x2)
Reduces flinching from incoming fire while aiming a Void weapon
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets.
Powerful targets increase the radius of the explosion.
Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst.
Exhausted targets deal reduced outgoing damage.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...
Verity's Brow
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. ...
Firepower
Your grenade final blows create Orbs of Power.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Devour
Feast on the energy of your defeated foes. ...
Keywords
Weaken
The target takes increased damage and has their movement speed slowed.
Echo of Undermining
Your Void grenades weaken targets. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Nova Warp
...A fully charged attack makes targets volatile.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...