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Equipped

Arc Hunter

Quick links
Added
08 Jul 2023 (Season of the Deep - S21)
Activities
PvP
Trials

Build Information

Quick Look
Exotic armor
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifact perk
Exotic
  • Shinobu's Vow

    Gauntlets

Weapons
  • Wicked Implement

    Scout Rifle

Abilities
  • Skip Grenade

    A grenade that splits upon impact, creating multiple projectiles that seek targets.

  • Combination Blow

    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

  • Gathering Storm

    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.

  • Marksman's Dodge

    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Aspects
  • Flow State

    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

  • Tempest Strike

    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.

Fragments
  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Recharge

    While critically wounded, your melee and grenade energy regenerates more quickly.

  • Spark of Volts

    Finishers make you amplified. +10 Recovery ▲

  • Spark of Haste

    You have greatly increased resilience, recovery, and mobility while sprinting.

Armor mods

Helmet armor mods

  • Stasis Targeting (x2)

    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

  • Arc Targeting

    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Arc Dexterity

    Faster ready and stow speed for Arc weapons.

Chest armor mods

  • Unflinching Stasis Aim (x2)

    Reduces flinching from incoming fire while aiming a Stasis weapon.

  • Unflinching Arc Aim

    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Orbs of Restoration

    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

Class item armor mods

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Discipline Mod (x3)

    +10 Discipline ▲

  • Recovery Mod (x2)

    +10 Recovery ▲

Artifact perks
  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Deeper Origins

    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Overcharged Armory

    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Trace Rifles

    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
Finishers make you amplified. ...

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
Your Arc grenades jolt targets. ...

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Volts
Finishers make you amplified. ...

Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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