08 Jul 2023 (Season of the Deep - S21)

Equipped

Arc Hunter
PvP
Trials

08 Jul 2023 (Season of the Deep - S21)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Jolted
Exotic
  • Shinobu's Vow
    Gauntlets
    New Tricks – Improves Skip Grenade, and you gain an additional Skip Grenade charge. Skip Grenade returns energy when it damages enemies.
Weapons
  • Wicked Implement
    Scout Rifle
    Creeping Attrition – Rapidly landing precision hits causes targets to become slowed.
  • Forgiveness (Adept)
    Sidearm
    Heavy Burst – Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
  • Crowd Pleaser
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Gathering Storm
    Super Ability
    Jolted
    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
  • Skip Grenade
    Arc Grenade
    A grenade that splits upon impact, creating multiple projectiles that seek targets.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Blink
    Movement Ability
    Jump while airborne to teleport a short distance.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Tempest Strike
    Jolted
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Fragments
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Volts
    Amplified
    +10 Recovery ▲ Finishers make you amplified.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
Armor mods

Helmet armor mods

  • Stasis Targeting (x2)
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Firepower
    Your grenade final blows create Orbs of Power.
  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.

Chest armor mods

  • Unflinching Stasis Aim (x2)
    Reduces flinching from incoming fire while aiming a Stasis weapon.
  • Unflinching Arc Aim
    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Orbs of Restoration
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Lightning Strikes Twice
    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
  • Thunderous Retort
    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
  • Amped Up
    Stay amplified longer while your Arc subclass is equipped.
  • Deeper Origins
    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
  • Authorized Mods: Void
    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Arc
    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Overcharged Armory
    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
  • Electric Armor
    Gain damage resistance while amplified.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
... Finishers make you amplified.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
... Your Arc grenades jolt targets.

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Volts
... Finishers make you amplified.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

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