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Equipped

Strand Warlock

Quick links
Added
08 Aug 2023 (Season of the Deep - S21)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Necrotic Grip

    Gauntlets

Weapons
  • Witherhoard

    Grenade Launcher

Abilities
  • Needlestorm

    : Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

  • Healing Rift

    Conjure a well of power that continuously heals those inside it.

  • Threadling Grenade

    A woven projectile that reweaves itself into Threadlings while in flight.

Aspects
  • Weaver's Call

    Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

  • Mindspun Invocation

    Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.

Fragments
  • Thread of Continuity

    Suspend, unravel, and sever effects applied to targets have increased duration.

  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Evolution

    Threadlings travel farther and deal additional damage. +10 Intellect ▲

  • Thread of Ascent

    Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲

Armor mods

Helmet armor mods

  • Solar Siphon

    Rapid Solar weapon final blows create an Orb of Power.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Fastball

    Increases grenade throw distance.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Void Resistance (x2)

    Reduces incoming Void damage from combatants.

Leg armor mods

  • Solar Weapon Surge (x3)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation (x2)

    Your decaying Armor Charge has a longer duration.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod

    +10 Resilience ▲

  • Discipline Mod (x2)

    +10 Discipline ▲

  • Recovery Mod

    +10 Recovery ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

  • Recovery-Forged

    +3 Recovery ▲

  • Discipline-Forged (x2)

    +3 Discipline ▲

Artifact perks
  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Electric Armor

    Gain damage resistance while amplified.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Unstoppable Hand Cannon

    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Grenade cooldown

Thread of Generation
Dealing damage generates grenade energy. ...

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Mindspun Invocation
...Final blows while Weaver's Trance is active create a suspending detonation. ...

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Defeating an enemy

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.

Weaver's Call
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.

Mindspun Invocation
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. ... : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Mindspun Invocation
...Final blows while Weaver's Trance is active create a suspending detonation. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
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