21 Jun 2025 (Episode: Heresy - S26)

Young Ahamkara's Spine (The Edge of Fate)

Solar Hunter

21 Jun 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmet
Arms
Legs
Class items
Keywords
Radiant
Firesprite
Restoration
Ignition
Scorch
Exotic
  • Young Ahamkara's Spine
    Gauntlets
    Wish-Dragon Teeth – Increases Tripmine Grenade duration and blast radius. Ability damage grants Tripmine Grenade energy.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Tripmine Grenade
    Solar Grenade
    Scorch
    Ignition
    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Gunpowder Gamble
    Scorch
    Ignition
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    Restoration
    Radiant
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Blistering
    Ignition
    Defeating targets with Solar ignitions grants grenade energy.
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Ashes to Assets (x2)
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Momentum Transfer (x2)
    Causing damage with a grenade reduces your melee cooldown.

Leg armor mods

  • Invigoration (x2)
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Solar Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.

Young Ahamkara's Spine
... Ability damage grants Tripmine Grenade energy.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Firepower
Your grenade final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

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