Horns of Doom – Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets with Void melee grants Super energy.
While Sentinel Shield is active, defeating targets with melee attacks recharges Shield Throw, which extends your Super on hitting a target.
Lightweight Frame – Superb handling. Move faster with this weapon equipped.
Abilities
Sentinel Shield
Super Ability
[Super] : Summon a shield of Void Light.
While Sentinel Shield is active:
[Light Attack] : Attack.
[Block] : Block.
: Perform a Shield Throw.
Guard with Sentinel Shield to create a defensive wall that draws hostile fire. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Shield Throw
Void Melee
Overshield
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Controlled Demolition
Volatile
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Bastion
Overshield
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
Echo of Provision
Damaging targets with grenades grants melee energy.
-10 Strength ▼
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Undermining
Weaken
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Hands-On
Gain bonus Super energy on melee kills.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Strand Resistance(x2)
Reduces incoming Strand damage from combatants.
Solar Resistance
Reduces incoming Solar damage from combatants.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Outreach
Reduces melee cooldown when using your class ability.
Artifact perks
Heavy Ordnance Regeneration
Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Flashover
When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
BOOST: Applying Weaken provides a small Void overshield.
Gold from Lead
Picking up Special ammo has the chance to grant Heavy ammo.
Disruptor Spike
Improves the effects of Exhaust and Sever, lowering a target's damage output even further.
Exhausted targets deal reduced outgoing damage.
Dielectric
Defeating Arc debuffed targets grants Bolt Charge.
BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Overclock and Load
While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown
Echo of Provision
Damaging targets with grenades grants melee energy. ...
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy
Heavy Ordnance Regeneration
... BOOST: While Heavy Ordnance Regeneration is active, defeating powerful combatants disorients nearby rank-and-file combatants.
Doom Fang Pauldron
Horns of Doom – Defeating targets with Void damage has a chance to grant an escalating bonus to damage with Void weapons. Defeating targets with Void melee grants Super energ... While Sentinel Shield is active, defeating targets with melee attacks recharges Shield Throw, which extends your Super on hitting a target.
Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Weaken
The target takes increased damage and has their movement speed slowed.