Leg Armor
All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Damaging mini-bosses, Tormentors, or Champions with your shoulder charge refunds your melee. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
Abilities
Vortex Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Towering Barricade
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
Ward of Dawn
Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Aspects
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield.
You gain an additional shield throw while in Sentinel Shield.
Fragments
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
+10 Strength ▲
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Armor mods
Helmet armor mods
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Hands-On
Gain bonus Super energy on melee kills.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Arms armor mods
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Chest armor mods
Harmonic Resistance
Reduces incoming Void damage from combatants
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod
+10 Resilience ▲
Minor Intellect Mod
+5 Intellect ▲
Strength Mod(x3)
+10 Strength ▲
Artifice armor mods
Resilience-Forged
+3 Resilience ▲
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Melee Kickstart
...
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Melee Kickstart
...
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Heavy Handed
Your powered melee final blows create Orbs of Power.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Rapid Arc weapon final blows create an Orb of Power.
Rapid Solar weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power.
Rapid Void weapon final blows create an Orb of Power.
Rapid Strand weapon final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
Devour
Feast on the energy of your defeated foes. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Bastion
Cast your Super to grant Overshield to nearby allies.
Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. ...
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Shield Bash
... Final blows with Shield Bash grant an Overshield.
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Echo of Instability
Defeating targets with grenades grants Volatile Rounds to your Void weapons. ...
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Echo of Undermining
Your Void grenades weaken targets. ...
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...