Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
[###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
Your Solar ignitions have increased area of effect. +10 Strength ▲
You apply more scorch stacks to targets.
Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
Your class ability recharges faster when you scorch targets.
Increases the drop chance of Special ammo on kill.
Rapid Solar weapon final blows create an Orb of Power.
Your grenade final blows create Orbs of Power.
Increases grenade throw distance.
Grants class ability energy when you cause damage with a grenade.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming area-of-effect damage from combatants.
Reduces melee cooldown each time you pick up an Orb of Power.
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Reduces class ability cooldown each time you pick up an Orb of Power.
Your decaying Armor Charge has a longer duration.
Reduces all ability cooldowns when using your class ability near targets.
Reduces melee cooldown when using your class ability.
+5 Recovery ▲
+10 Recovery ▲
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.