A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Step between dimensions to subvert the laws of physics. [Super Secondary] : Teleport a short distance. [Super Primary] : Unleash a deadly Void eruption. A fully charged attack makes targets volatile. On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.
Conjure a well of power that increases weapon damage for those inside it.
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
Your Void grenades weaken targets. -20 Discipline ▼
Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
Rapid Void weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Your grenade final blows create Orbs of Power.
Increases reload speed of Void weapons.
Grants class ability energy when you cause damage with a grenade.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.
Reduces incoming area-of-effect damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, you gain class ability energy. Additionally, your Armor Charge is consumed and you gain additional class ability energy for each stack.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+5 Recovery ▲
+10 Discipline ▲
+10 Recovery ▲
+3 Resilience ▲
+3 Recovery ▲
+3 Discipline ▲
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.