Leg Armor
You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.
Weapons
Tractor Cannon
Shotgun
This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage.
Abilities
Pulse Grenade
A grenade that periodically damages targets within its explosion radius.
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets.
After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Gambler's Dodge
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Aspects
Flow State
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Fragments
Spark of Shock
Your Arc grenades jolt targets.
-10 Discipline ▼
Spark of Resistance
While surrounded by combatants, you are more resistant to incoming damage.
+10 Strength ▲
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Reduces Super cooldown when using your class ability near targets.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Arc damage from combatants
Melee Damage Resistance
Reduces incoming damage from combatants that are at point-blank range.
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Arc Weapon Surge
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod(x2)
+10 Resilience ▲
Discipline Mod
+10 Discipline ▲
Mobility Mod(x2)
+10 Mobility ▲
Artifice armor mods
Resilience-Forged(x3)
+3 Resilience ▲
Discipline-Forged
+3 Discipline ▲
Breakdown
Orb generation
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Orb pickup
Star-Eater Scales
... While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. ...
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Arc Weapon Surge
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Combination Blow
...
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Class Ability cooldown
Combination Blow
...
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Heavy Handed
Your powered melee final blows create Orbs of Power.
Firepower
Your grenade final blows create Orbs of Power.
Defeating an enemy
Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times.
Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Flow State
Defeating a jolted target makes you amplified. ...
Amplified
...
Rapidly defeating targets with Arc damage makes you amplified.
Keywords
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Spark of Shock
Your Arc grenades jolt targets. ...
Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...
Flow State
Defeating a jolted target makes you amplified. ...
Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock.
Damaging any jolted target with melee attacks also blinds them.
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Lethal Current
...
Damaging any jolted target with melee attacks also blinds them.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Flow State
Defeating a jolted target makes you amplified.
While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.