Blood Magic – While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonus damage with weapons that have a damage type matching your equipped Super. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Heavy Burst – Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
Abilities
Needlestorm
Super Ability
Threadling
[Super] : Conjure a hail of deadly woven needles.
After embedding themselves in the environment, the needles will re-weave into a host of Threadlings.
Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Threadling Grenade
Strand Grenade
Threadling
A woven projectile that reweaves itself into Threadlings while in flight.
Empowering Rift
Class Ability
Conjure a well of power that increases weapon damage for those inside it.
Arcane Needle
Melee
Unravel
Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
Burst Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
Weavewalk
Threadling
[Air Dodge] : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave.
While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Weaver's Call
Threadling
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perched.
Targets defeated by Strand damage have a chance to generate a perched Threadling.
Fragments
Thread of Isolation
Sever
Landing rapid precision hits emits a severing burst from the target.
Thread of Evolution
Threadling
Threadlings travel farther and deal additional damage.
+10 Intellect ▲
Thread of Ascent
+10 Mobility ▲
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
Thread of Rebirth
Threadling
Strand weapon final blows have a chance to create a Threadling.
Armor mods
Helmet armor mods
Special Ammo Scout
When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies.
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power
Arms armor mods
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Reserves
Increases the amount of ammo you can carry for Strand weapons
Solar Resistance
Reduces incoming Solar damage from combatants.
Arc Resistance
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Harmonic Scavenger
Strand weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Expanding Abyss
Void sources deal increased damage to weakened targets.
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants.
Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
Overcharged Armory
Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Overload Sword
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Swords are always overcharged when that modifier is active.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Press The Advantage
Breaking a combatant's shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.
Threaded Blast
Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Additionally, Sidearms are always overcharged when the modifier is active.
Breakdown
Orb generation
Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Weavewalk
[Air Dodge] : Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. ... While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Final blows
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Sanguine Alchemy
...Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Harmonic Siphon
Rapid Strand weapon final blows create Orbs of Power
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.
Defeating an enemy
Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Special Ammo Finder
Increases the drop chance of Special ammo upon defeat of an opponent.
Weaver's Call
... Targets defeated by Strand damage have a chance to generate a perched Threadling.
Sever
... Severed targets unwind into a Tangle when defeated.
Unravel
... Unraveled targets unwind into a Tangle when defeated.
Keywords
Threadling
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
Needlestorm
... After embedding themselves in the environment, the needles will re-weave into a host of Threadling... Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Weavewalk
... While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Weaver's Call
Activate your class ability to weave three Threadlings and deploy any Threadlings you have perche... Targets defeated by Strand damage have a chance to generate a perched Threadling.
Thread of Evolution
Threadlings travel farther and deal additional damage. ...
Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.
Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Sever
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced.
Severed targets unwind into a Tangle when defeated.
Thread of Isolation
Landing rapid precision hits emits a severing burst from the target.
Unravel
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets.
Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them.
Unraveled targets unwind into a Tangle when defeated.
Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...