Chest Armor Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.
Chest Armor Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.
Combat Bow While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against Barrier Champions.
Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
A grenade that periodically damages targets within its explosion radius.
: Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
While grounded, quickly evade in a lateral direction.
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
Defeating a jolted target creates an Ionic Trace.
Your Arc grenades jolt targets. -10 Discipline ▼
While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Increases the drop chance of Heavy ammo on kill.
Gain bonus Super energy on grenade kills.
Faster ready and stow speed for Arc weapons
Increases grenade throw distance.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Reduces incoming Arc damage from combatants
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Arc weapons get bonus reserves when picking up ammo used by that weapon.
Replenishes health each time you pick up an Orb of Power.
Gain a powerful overshield while performing your finisher.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Recovery ▲
+5 Discipline ▲
+3 Mobility ▲
+3 Discipline ▲
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Combines the Void and Strand Siphon mods into one.
All Scavenger mods are discounted.
If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
Strand weapon final blows have a chance to generate a Tangle.
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
Rapid precision hits against distant combatants weaken them for a short duration.
Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.