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Arc-Titan-SOLO-Lightblade

Arc Titan

Quick links
Added
20 Nov 2023 (Season of the Witch - S22)
Activities
Solo

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Cuirass of the Falling Star

    Chest Armor Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.

Weapons
  • Wish-Ender

    Combat Bow While aiming down sights with a fully drawn Bow, combatants behind walls are highlighted and arrows pierce shields. Strong against Barrier Champions.

Abilities
  • Thundercrash

    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.

  • Pulse Grenade

    A grenade that periodically damages targets within its explosion radius.

  • Thunderclap

    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.

  • Thruster

    While grounded, quickly evade in a lateral direction.

Aspects
  • Touch of Thunder

    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

  • Knockout

    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Magnitude

    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.

Armor mods

Helmet armor mods

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Harmonic Dexterity

    Faster ready and stow speed for Arc weapons

  • Fastball

    Increases grenade throw distance.

  • Grenade Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance

    Reduces incoming Arc damage from combatants

  • Void Resistance

    Reduces incoming Void damage from combatants.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Arc Scavenger

    Arc weapons get bonus reserves when picking up ammo used by that weapon.

  • Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Proximity Ward

    Gain a powerful overshield while performing your finisher.

  • Outreach

    Reduces melee cooldown when using your class ability.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Minor Recovery Mod

    +5 Recovery ▲

  • Minor Discipline Mod

    +5 Discipline ▲

Artifice armor mods

  • Mobility-Forged

    +3 Mobility ▲

  • Discipline-Forged

    +3 Discipline ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.

  • Piercing Bowstring

    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Void/Strand Siphon Combo

    Combines the Void and Strand Siphon mods into one.

  • Diviner's Discount

    All Scavenger mods are discounted.

  • Semi-Auto Striker

    If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.

  • Elemental Fury

    While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.

  • Thanatotic Tangles

    Strand weapon final blows have a chance to generate a Tangle.

  • Elemental Orbs: Void

    While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.

  • Rapid-Fire Ranger

    Rapid precision hits against distant combatants weaken them for a short duration.

  • Elemental Embrace

    Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.

Breakdown

Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.

Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. ...
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.
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