Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Abilities
Burning Maul
Super Ability
Scorch
Ignition
Summon a flaming maul and crush targets with the force of an earthquake.
[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.
[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Thermite Grenade
Solar Grenade
Scorch
Ignition
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Throwing Hammer
Solar Melee
Cure
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Roaring Flames
Scorch
Ignition
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Restoration
Scorch
Ignition
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Armor mods
Vow of the disciple raid mods
Siphoned Glyphkeeper
This mod's perks are only active in the "Vow of the Disciple" raid.
Multiple copies of this mod stack and improve its effects.
Killing a Glyphkeeper grants some grenade, class, and Super energy.
Into the Light(x3)
This mod's perks are only active in the "Vow of the Disciple" raid.
Multiple copies of this mod stack and improve its effects.
Your grenades recharge quicker and deal more damage when you are not under the effects of Pervading Darkness.
Helmet armor mods
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Arc Resistance(x2)
Reduces incoming Arc damage from combatants.
Leg armor mods
Innervation(x2)
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber
Reduces grenade cooldown when using your class ability.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Firepower
Your grenade final blows create Orbs of Power.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Sol Invictus
...Entering a Sunspot applies restoration.
Cure
You are healed in a burst of mending Solar Light.
Throwing Hammer
...If the hammer struck a target, picking it up grants cure.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake.
[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.
[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Burning Maul
... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.