Helmet Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Helmet Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Dodging makes you invisible.
While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
Finisher final blows grant Invisibility. +10 Recovery ▲
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
+10 Resilience ▲
+10 Discipline ▲
+10 Recovery ▲
+3 Discipline ▲
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.