07 Nov 2024 (Episode: Revenant - S25)

The Gladiator 1.5

Prismatic Titan

07 Nov 2024 (Episode: Revenant - S25)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Darkness buffs
Light buffs
Transcendence
Jolted
Ignition
Scorch
Slow
Sever
Suspend
Volatile
Exotic
  • Stoicism
    Titan Mark
    This item drops with random intrinsic perks.
Weapons
  • Vexcalibur
    Glaive
    M1R Distribution Matrix – Fires a spread. Equipped with a quick-draining shield. Blocking damage with your shield gradually bestows Void overshields to yourself and nearby allies.
  • Apex Predator
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • The Call
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
  • Thundercrash
    Arc Super | Light Ability
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Thruster
    Class Ability
    While grounded, quickly evade in a lateral direction.
  • Shackle Grenade
    Strand Grenade | Darkness Ability
    Suspend
    A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
  • Frenzied Blade
    Strand Melee | Darkness Ability
    Sever
    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
  • Catapult Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
  • Consecration
    Scorch
    Ignition
    While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Grace
    Transcendence
    -10 Resilience ▼ Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Defiance
    Scorch
    Jolted
    Volatile
    Slow
    Sever
    +10 Recovery ▲ Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Armor mods

Helmet armor mods

  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Hands-On
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Solar Loader
    Increases reload speed of Solar weapons.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Void Loader
    Increases reload speed of Void weapons.

Chest armor mods

  • Melee Damage Resistance
    Reduces incoming damage from combatants that are at point-blank range.
  • Lucent Blades (x2)
    Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks.

Leg armor mods

  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Void Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Fell the Revenant
    Deal increased weapon damage to Scorn.  Wearing Shadestalker Armor (currently {var:1903370001} of 4) increases the bonus damage.
  • Rapid Impacts
    Dealing damage with a Grenade Launcher temporarily increases the reload speed of Grenade Launchers.
  • Served Cold
    Picking up a Stasis Shard grants you class ability energy.  Picking up a Void Breach grants you melee energy.
  • Supernova
    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Unstoppable Pulse Rifle
    Aiming down the sights of a Pulse Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Overload Submachine Gun
    Landing consecutive hits with any Submachine Gun you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Submachine Guns are always overcharged when that modifier is active.
  • Anti-Barrier Shotgun
    Shotguns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Shotguns are always overcharged when that modifier is active.
  • Total Carnage
    After finishing a powerful combatant, gain temporary damage resistance. While you have 2 or more Shadestalker armor pieces equipped (currently {var:1903370001} of 4), after finishing a powerful combatant, gain increased temporary damage resistance and replenish health.
  • Power from Pain
    BOOST: Rapidly defeating weakened combatants spawns a Void breach. Rapid final blows against weakened combatants grants you Devour.
  • Concussive Reload
    BOOST: Using Grenade Launchers to damage bosses, Champions, or to break combatants' shields automatically reloads stowed weapons. Using a Grenade Launcher to damage a boss, damage a Champion, or break a combatant's shield weakens them.
  • Armor of Eramis
    BOOST: Increase radius and strength of this freezing burst. While Frost Armor is active, taking critical damage from combatants causes you to emit a freezing burst.
  • Debilitating Wave
    BOOST: While you have an Arc, Void, or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively. Finishers emit a damaging wave that matches the element of your currently equipped Super.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown

Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Melee cooldown

Served Cold
Picking up a Stasis Shard grants you class ability energ... Picking up a Void Breach grants you melee energy.
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Power from Pain
... Rapid final blows against weakened combatants grants you Devour.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.

Power from Pain
BOOST: Rapidly defeating weakened combatants spawns a Void breach. ...

Sever
... Severed targets unwind into a Tangle when defeated.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Suspend
... Suspended targets unwind into a Tangle when defeated.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Debilitating Wave
... Finishers emit a damaging wave that matches the element of your currently equipped Super.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.

Keywords

Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Light buffs

Light buffs include Amplified, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Darkness buffs

Darkness buffs include Frost Armor and Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Consecration
...If the wave hits a scorched target, they ignite.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.

Facet of Protection
...While transcendent, the effect is increased.

Facet of Grace
... Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Shackle Grenade
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.

Facet of Defiance
... Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile based on the damage type of your equipped Super.

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