Leg Armor Drengr's Lash spawns two additional projectiles, tracks targets more aggressively, and travels farther. Gain Woven Mail when suspending targets.
Leg Armor Drengr's Lash spawns two additional projectiles, tracks targets more aggressively, and travels farther. Gain Woven Mail when suspending targets.
Combat Bow Arrows fired quickly after a full draw become poison arrows. Precision hits with poison arrows stun the combatant and spread poison to nearby ones. Strong against Overload Champions.
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending subprojectiles.
: Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.
Super final blows emit a suspending burst from the target. +10 Resilience ▲
Suspend, unravel, and sever effects applied to targets have increased duration.
-10 Discipline ▼ Dealing damage generates grenade energy.
Defeating suspended targets grants class ability energy.
Rapid Kinetic weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Gain bonus Super energy on grenade kills.
Grants class ability energy when you cause damage with a grenade.
Increases reload speed of Void weapons.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Gradually reloads your stowed Void weapons over time.
Replenishes health each time you pick up an Orb of Power.
Void weapons get bonus reserves when picking up ammo used by that weapon.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Recovery ▲
+10 Discipline ▲
+5 Resilience ▲
+3 Intellect ▲
+3 Discipline ▲
Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.