Chest Armor
Rifts periodically release Arc shockwaves. Final blows with these shockwaves create an Arc explosion. While an Arc subclass is equipped, the shockwaves and subsequent explosions blind nearby targets. Rift energy recharges faster when you are surrounded by targets.
Weapons
Abilities
Chaos Reach
Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position.
while active to deactivate your Super early, saving Super energy.
Ball Lightning
Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time.
While amplified, Ball Lightning releases additional lightning strikes before detonating.
Pulse Grenade
A grenade that periodically damages targets within its explosion radius.
Healing Rift
Conjure a well of power that continuously heals those inside it.
Aspects
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Arc Soul
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.
While amplified, your Arc Souls are supercharged and gain increased fire rate.
Fragments
Spark of Shock
Your Arc grenades jolt targets.
-10 Discipline ▼
Spark of Resistance
While surrounded by combatants, you are more resistant to incoming damage.
+10 Strength ▲
Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Armor mods
Helmet armor mods
Dynamo
Reduces Super cooldown when using your class ability near targets.
Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade Kickstart(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Arc damage from combatants
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Solar Resistance
Reduces incoming Solar damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Proximity Ward
Gain a powerful overshield while performing your finisher.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Authorized Mods: Strand
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
Technicolor Siphon
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Overcharged Armory
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Electric Armor
Gain damage resistance while amplified.
Unstoppable Glaive
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Vesper of Radius
... Final blows with these shockwaves create an Arc explosion. ...
Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.
Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.
Defeating an enemy
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...
Amplified
...
Rapidly defeating targets with Arc damage makes you amplified.
Finishers
Proximity Ward
Gain a powerful overshield while performing your finisher.
Keywords
Ionic trace
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Jolted
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets.
Jolt damage causes Overload Champions to be stunned.
Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...
Spark of Shock
Your Arc grenades jolt targets. ...
Blind
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured.
When blinded, Unstoppable Champions are stunned.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...
Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased.
Rapidly defeating targets with Arc damage makes you amplified.
Ball Lightning
...
While amplified, Ball Lightning releases additional lightning strikes before detonating.
Electrostatic Mind
...
Collecting an Ionic Trace makes you amplified.
Arc Soul
...
While amplified, your Arc Souls are supercharged and gain increased fire rate.
Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.