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Equipped 1/18/2024, 2:05:34 AM (id: 7xgdywi)

Solar Warlock

Quick links
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Added
19 Jan 2024 (Season of the Wish - S23)

Build Information

Quick Look
Exotic armor
Weapons

Subclass

Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet armor mod
Arms armor mods
Chest armor mod
Leg armor mod
Class item armor mods
Keywords
Scorch
Firesprite
Cure
Restoration
Ignition
Details ↓
Exotic
  • Ophidian Aspect
    Gauntlets
    Cobra Totemic – Weapons ready and reload very quickly. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • Graviton Lance
    Pulse Rifle
    Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.
  • No Reprieve
    Shotgun
    Pinpoint Slug Frame – Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
  • The Other Half
    Sword
    Adaptive Frame – : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Abilities
  • Celestial Fire
    Solar Melee
    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
  • Firebolt Grenade
    Solar Grenade
    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Daybreak
    Super Ability
    Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
  • Phoenix Dive
    Class Ability
    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Aspects
  • Heat Rises
    You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
  • Icarus Dash
    : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
  • Ember of Wonder
    Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience ▲
  • Ember of Combustion
    Final blows with a Solar Super causes targets to ignite and creates a Firesprite. +10 Strength ▲
  • Ember of Char
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Beams
    Your Solar Super projectiles have stronger target acquisition. +10 Intellect ▲
Armor mods

Helmet armor mods

  • Stasis Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Stasis Dexterity
    Faster ready and stow speed for Stasis weapons.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Unflinching Stasis Aim
    Reduces flinching from incoming fire while aiming a Stasis weapon.

Leg armor mods

  • Stasis Holster
    Gradually reloads your stowed Stasis weapons over time.

Class item armor mods

  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Hail The Storm
    Shattering encased targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Pillar of Ice
    Defeating an encased combatant spawns Stasis crystals.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...
Orb pickup

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Pillar of Ice
Defeating an encased combatant spawns Stasis crystals.

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...
Cure

You are healed in a burst of mending Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Heat Rises
... : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. ...

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite. ...

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
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