01 Apr 2025 (Episode: Heresy - S26)

Equipped

Prismatic Hunter
Solo
PvE
GM Nightfalls

01 Apr 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Bolt charge
Amplified
Darkness buffs
Darkness debuffs
Light buffs
Light debuffs
Transcendence
Radiant
Restoration
Frost armor
Woven mail
Invisibility
Overshield
Jolted
Ignition
Freeze
Shatter
Slow
Unravel
Weaken
Exotic
  • Mask of Fealty
    Helmet
    Null Factor – Withering Blade hits and bounces create a small Stasis crystal and refund a portion of melee energy. Using Withering Blade to shatter crystals or frozen targets releases a spread of Withering Blades.
Weapons
  • Ice Breaker
    Sniper Rifle
    No Backpack – Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. Defeating powerful combatants will create multiple rounds.
  • The Slammer (Adept)
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • Tinasha's Mastery
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Abilities
  • Silkstrike
    Strand Super | Darkness Ability
    Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Withering Blade
    Stasis Melee | Darkness Ability
    Slow
    Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
Aspects
  • Stylish Executioner
    Invisibility
    Light Debuffs
    Darkness Debuffs
    Weaken
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Purpose
    Restoration
    Bolt Charge
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Ruin
    Ignition
    Freeze
    Shatter
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Protection
    Transcendence
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Solar Siphon
    Rapid Solar weapon final blows create an Orb of Power.
  • Stasis Siphon
    Rapid Stasis weapon final blows create an Orb of Power.

Arms armor mods

  • Stasis Loader
    Increases reload speed of Stasis weapons.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Arc Resistance (x2)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Stasis Scavenger
    Stasis weapons get bonus reserves when picking up ammo used by that weapon.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Proximity Ward
    Gain a powerful overshield while performing your finisher.
Artifact perks
  • Limit Break
    Casting a Super while you are critically wounded or have a elemental buff matching your Super element grants a period of increased Super damage.
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle
    Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Dreadful Finisher
    Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Disruptor Spike
    Improves the effects of Exhaust and Sever, lowering a target's damage output even further. Exhausted targets deal reduced outgoing damage.
  • Photonic Flare
    Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • Legend Incarnate
    Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.

Breakdown

Orb generation

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.

Stasis Siphon
Rapid Stasis weapon final blows create an Orb of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown

Mask of Fealty
Null Factor – Withering Blade hits and bounces create a small Stasis crystal and refund a portion of melee energy. ...

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Ice Breaker
No Backpack – Final blows or assists with any other weapon or ability have a chance to create ammo for Ice Breaker. ...

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...

Stasis Siphon
Rapid Stasis weapon final blows create an Orb of Power.
Defeating an enemy

Ice Breaker
... Defeating powerful combatants will create multiple rounds.

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. ...

Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Transcendence
...Defeating targets while Transcendent extends its duration.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Proximity Ward
Gain a powerful overshield while performing your finisher.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Protection
...While transcendent, the effect is increased.
Light buffs

Light buffs include Amplified, Bolt Charge, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Light debuffs

Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Frost armor

You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Weaken

The target takes increased damage and has their movement speed slowed.

Stylish Executioner
... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Darkness debuffs

Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Darkness buffs

Darkness buffs include Frost Armor and Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Slow

The target has slowed movement and ability regeneration; their weapon performance is reduced. Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.

Withering Blade
Toss a Stasis Shuriken at targets to damage and slow them. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Shatter

When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
Freeze

The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.

Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲

Comments

Add comment
Top