Helmet
Steadily reloads a portion of your equipped Trace Rifle's magazine from reserves. Damaging a vehicle, boss, or Champion with a Trace Rifle marks them as the target. When an ally defeats the marked target, Special ammo is generated for you and Heavy ammo for your allies.
Weapons
Divinity
Trace Rifle
Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against Overload Champions.
Abilities
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Healing Rift
Conjure a well of power that continuously heals those inside it.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Icarus Dash
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Torches
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Armor mods
Helmet armor mods
Heavy Ammo Finder
Increases the drop chance of Heavy ammo on kill.
Ashes to Assets(x2)
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Sniper Damage Resistance
Reduces incoming damage from combatants that are at long range.
Leg armor mods
Innervation(x2)
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
General armor mods
Discipline Mod
+10 Discipline ▲
Minor Discipline Mod(x2)
+5 Discipline ▲
Recovery Mod(x2)
+10 Recovery ▲
Artifice armor mods
Resilience-Forged
+3 Resilience ▲
Discipline-Forged(x3)
+3 Discipline ▲
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Cenotaph Mask
...When an ally defeats the marked target, Special ammo is generated for you and Heavy ammo for your allies.
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Cure
You are healed in a burst of mending Solar Light.
Touch of Flame
...
Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
...
While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Torches
...
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Singeing
Your class ability recharges faster when you scorch targets.